AI Insights · Timothy · October 2022
Top 5 Roguelike Games on iOS in Denmark - Q3 2022
Explore the performance of the top 5 Roguelike games on the iOS platform in Denmark during Q3 2022, highlighting key trends in downloads, revenue, and active users.
During Q3 2022, the top 5 Roguelike games on the iOS platform in Denmark showcased varied performance trends in terms of downloads, revenue, and active users. This analysis provides insights into the weekly metrics for these popular games.
Diablo Immortal from Blizzard Entertainment, Inc. experienced fluctuations in weekly revenue, peaking at approximately $18.2K in early July and then declining to around $3.7K by mid-September. Weekly downloads saw a notable spike mid-September with 1.9K downloads, while the rest of the quarter ranged between 300-1.7K downloads. Weekly active users remained relatively stable, averaging around 5K-7K, with a peak of 7.8K in late June.
Archero by HABBY saw a decline in weekly revenue over the quarter, starting at $5.3K in late June and dropping to $1.5K by mid-September, before a slight recovery to $2.6K at the end of the quarter. Downloads stayed consistently low, fluctuating between 145-489 weekly. Active users also showed a downward trend, starting at 5K and ending around 3.7K.
RAID: Shadow Legends from Plarium Global Ltd exhibited a strong performance in weekly revenue, with a peak at $13.8K in late July and another peak of $13.3K at the end of September. Weekly downloads were relatively steady around 95-251. Active users showed a gradual increase, starting at 555 and reaching 716 by the end of September.
PunBall, another game by HABBY, had modest weekly revenue, peaking at $664 in late July and then fluctuating between $130-$333 for the rest of the quarter. Weekly downloads were low, ranging from 56 to 279. Active users saw a slight decline from 1.4K in early July to 822 by the end of September.
Idle Heroes - Idle Games by DHGames Limited experienced varied weekly revenue, peaking at $5.1K in mid-July and then seeing a significant drop to $541 by mid-September before recovering to $1.7K at the end of the quarter. Weekly downloads were consistently low, ranging from 54 to 115. Active users remained relatively stable, with minor fluctuations around 800-938.
The data presented in this article is sourced from Sensor Tower. For more detailed insights and analysis, visit Sensor Tower's platform.